Revision 1
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Fixed the descriptions of Shikieiki's R skill, Yuugi's D skill, the PAD's effect (in its recipe) and the Purchase of the Kappa Mechanic from the Moriya Towers.
v0.977g2 -> v0.977h
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- Fixed a bug that made Reisen's F skill lower attack speed
- Fixed a bug that prevented Nitori's F skill from having its cooldown reduced at level 4 by the Nuclear Control Rod
*- Fixed a bug that made the Nuclear Control Rod reduce the cooldown of Lunasa's D skill by 40% instead of 25%
- Cirno's slow effects increased from 40% to 50%
- Koakuma's Fire Sign 'Pyro Match' cooldown changed from 8s to 8/7/6/5s
- Koakuma's Fire Sign 'Pyro Match' base damage changed from 70/90/110/130 to 70/95/120/145
- Koakuma's Little Devil 'Devil May Cry' cooldown changed from 85 to 85/65/45
- Patchouli's Metal Water Sign 'Mercury Poisoning' no longer lowers attack speed
- Sakuya's Conjuring 'Eternal Meek' base damage increased from 45/60/75/90 to 60/80/100/120
- Sakuya's Time Sign 'Private Square' cooldown changed from 120 to 120/100/80, damage decay reduced from 10% to 5%
- Remilia's Divine Spear 'Spear The Gungnir' scaling factor increased from 2.2 to 2.6
- Flandre's Taboo 'Laevateinn' slow effect increased from 10% to 15%
- Chen's Yin Yang 'Large Pentagram Crest' base damage changed from 60/80/100/120 to 60/85/110/135, scaling factor increased from 0.9 to 1.1
- Chen's Yin Yang 'Large Pentagram Crest' curse duration changed from 0.8/1.2/1.6/2.0s to 1.4/1.6/1.8/2.0s
- Chen's Heaven Sign 'Immortal Sage Rumbling' base damage changed from 70/85/100/115 to 70/90/110/130
- Lunasa's Violinist 'Melancholic Strings' magic resistance reduction increased from 0.25/0.5/0.75/1.00 to 0.5/1.0/1.5/2.0
- Yuyuko's Sakura Sign 'Perfect Cherry Blossom of Sumizome' base damage changed from 60/90/120/151 to 60/95/130/165
- Yuyuko's Sakura Sign 'Perfect Cherry Blossom of Sumizome' scaling factor increased from 1.3 to 1.4
- Ran's Illusion God 'Descent of Izuna Gongen' area of effect reduced from 500 to 350
- Mystia's cast time reduced from 0.5 to 0.35
- Keine's Land Sign 'Hidden Sacred Treasures Headbutt' base stun duration increased from 0.3/0.4/0.5/0.6 to 0.6/0.7/0.8/0.9
- Tewi's Cunning Rabbit 'Ancient Duper' cooldown increased from 15s to 18s
- Reisen's Phantasmal Bullet 'Illusion Parallax' range increase reduced from 60/90/120/150 to 50/75/100/125
- Kaguya's 'End of Imperishable Night -Paschal Moon-' cooldown decreased from 23/21/19/17 to 19/17/15/13
- Komachi's Soul Sign 'Games of the Soul' stun effect now only activates within 6s of the swap
- Iku's Light Star 'Dragon God's Sigh' chance to cast chain lightning increased from 10/12/14/16 to 12.5/15/17.5/20.0
- Iku's Angel's Raiments 'Veils Like Time' (innate) health increase increased from 10 to 15
- Kisume's Horror 'Well-Bucket Dropping Monster' stun duration changed from 0.50/0.75/1.00/1.25 to 1.25
- Kisume's Will-o-the-Wisp 'Extinguishing Number' cast time reduced from 1s to 0s, area of effect reduced from 600 to 450
- Satori's Recollection 'Terrible Souvenir' base damage increased from 24/32/40/48 to 30/40/50/60
- Satori's Recollection 'Terrible Souvenir' scaling factor increased from 0.36 to 0.5, stun duration increased from 0.1s to 1.0s
- Satori's Memory Sign 'Brain Fingerprint' scaling factor reduced from 2.0 to 1.4
- Satori's Heart Rose 'Camera Shy Rose' duration reduced from 1.2 to 0.8
- Satori's Recollection 'Terrifying Hypnosis' base damage increased from 105/140/175 to 135/170/205, cooldown changed from 75 to 75/65/55
- Utsuho's Explosion Sign 'Peta Flare' scaling factor increased from 0.85 to 0.95
- Utsuho's 'Abyss Nova' scaling factor increased from 1.3 to 1.45
- Minamitsu's Capsize 'Foundering Anchor' now works on normal units
- Minamitsu's Drowning Sign 'Sinkable Vortex' duration reduced from 4s to 3s
- Byakuren's 'Superhuman Byakuren Hijiri' scaling factor increased from 1.2 to 1.3
- Sunny's Flickering Light 'Fatal Flash' magic resistance penalty of 4.0 changed to a magic resistance bonus of 4.0
- Internet Addiction Eliminator cooldown increased from 36s to 90s
- 3D Escapade magic resistance reduction reduced from 10 to 9
- Nice Boat critical strike changed from 20% chance to do 3x damage to 27.5% chance to do 2.5x damage
*This fix is not present in the original v0.977h map.
The mediafire file server may be banned in China (like YouTube), so I also uploaded it to u115. But Chinese players don't usually play the English map? :P (but it loads faster)
Thanks for the upload..
it took me ages to defeat the AI on one to one in the .967 AI fixed version....
is this the AI fixed or just regular normal version?
always greatful for translating it to english..
PS.
I am Korean and do play DotS..
there is korean version of Touhou Chaos but it takes to long to load the models and music
if you want me i can upload it but it will be in korean...
Hello, this is the regular version. As far as I know, there's no AI-patched map for v0.977. In fact, there's a partially written AI system in the v0.977 map that's quite different from the v0.967 one. For example, the heros no longer rush at the middle tower by default. But it's incomplete.
I might release a revised English version sometime later after correcting some descriptions, e.g. Shikieiki's R skill (the original one was incorrect too).
www don't play against ai they usually do wrong stuff like never last hit and yuugi use W on creeps to name few
its fine if you only want to test skill/item builds or so
I don't think there will be an AI-enhanced version of 0.977 soon. That's because the old AI scripts no longer work properly. But the AI in the 0.977 maps is a lot better than the older maps because an AI system is being written for it. It is still incomplete, but you can see in-game that they at least no longer do silly things like rushing the towers at the start. The AI system is still currently in development and should be updated significantly in the next release.
That sounds like good news. I mainly play with my friends and have not played in pubs for a while now. So, I really only just play with AI, unless somehow we managed to get large enough LAN group to play 4 v 4.
As of now, the AI is just sad, but if DoTA is any indication, AI can be pretty good.